- Each team has six players on the court.
- At least two players must be female, and at least two players must be male.
- We recommend a team of nine to 12 players so you have enough subs.
- Player substitutions are only allowed between sets.
- Subs who are not on the roster are allowed to play, but need to sign a waiver before the game (get one from your league rep)
- You need at least four players to start of the game — at least one female and one male. If you don’t have the minimum, you lose by default.
- For Competitive games only: If you’re inviting subs to play a game, you can have no more than 8 players in total.
- The court is half the gym split into two opposing sides.
- Some courts will have sidelines or out of bound areas depending on the gym.
- Each team starts with six players on the court.
- The goal is to get all six players on the opposing team out (a set).
- Each set is worth one point toward the score for the game.
- Games are 50 minutes long.
- The team with the most points at the end of the game wins!
Starting the set
- Dodgeballs are set on a line halfway to the centre line.
- Six players line up on the back wall.
- Once the teams are ready, one person from either team calls the starting countdown (e.g. “3, 2, 1, dodgeball!”)
- Grab the balls from your side of the court.
- The balls must touch the back wall before they can be thrown at the start of a set.
- You can toss a ball to a teammate BUT if they drop it, you’re out.
When you get out, you must immediately raise your hand and leave the court along the back wall.
You can only hold the ball for 10 seconds; after 10 seconds, the ball must be turned over to the other team (bouncing on the other side of the line doesn’t count as a turnover). This rule is in place to prevent stalling and encourage continuous play.
You’re “out” if:
- You get hit with a live ball. Even if it only brushes your clothes.
- A live ball is a ball that belongs to your court. Different-coloured balls from another court are considered dead balls. It’s the responsibility of people on the sidelines to move balls back to the other court.
- You can’t get out by a dead ball. A ball is dead after it touches anything other than the player trying to catch the ball (e.g. the ground, ceiling, other players, other balls, league reps, etc.).
- You can’t save a teammate by catching the ball they got hit with.
- You hit someone in the head with the ball. PLUS the person you hit stays in. NO HEADSHOTS. Note: This rule DOESN’T apply if you’re hit in the head while ducking, or if a ball bounces off something and hits you in the head.
- For Casual games only: If a player must raise their hands to block a ball from hitting their face, this still counts as a headshot.
- Your ball is caught by the opposing team. PLUS one of the opposing teammates gets to come back on. Note: When a teammate brings a player in by catching a ball, they must immediately return in the order they got out (first out, first back in).
- You drop a ball. This includes dropping a ball to catch another ball, having a ball knocked out of your hands by another ball, or throwing a ball that doesn’t at least roll across the centre line. You CAN throw a ball to catch another ball as long as it crosses the centre line. Fumbling a dead ball does not count as dropping it.
- Your ball doesn’t cross the centre line. Note: The ball CAN roll across the centre line!
- Your hand or arm is hit while blocking. You can block a shot with the ball you’re holding, but it must be a clean block.
- You hold two balls at the same time.
- You touch the floor across the centre line.
Ending the set
- When there is only one player remaining on one side, the team with the single player starts a 60-second countdown — once the time is up, a second player can rejoin the game.
- When there is one player remaining on both sides, there is no 60-second countdown for a teammate to return, and players may cross over the centre line to attack (“one-on-one”).
- For Competitive games only: When there is one player remaining on both sides, there is no 60-second countdown for a teammate to return, and after 15 seconds, players may cross over the centre line to attack.
- In a one-on-one, the ball must be thrown at the other player to count as a hit — you cannot tap a player with the ball while it is still in your hand.
- When all players are out, the set is over, and a point is scored for the winning team.
- Ending the game: It’s up to the teams if they want to play “all-in” rounds at the end of the game. All-ins don’t count toward the final score.
- Games are self-officiated. You are responsible for calling yourself and your teammates out. Be honest!
- All players are bound by Play Sask’s Policies & Procedures document, including our Code of Conduct.
- Respect the league rep — they’re not a referee, but they’re running the event, and their decisions are final.
- Do not throw excessively hard — this is a fun league! Lighten up.
- DO NOT SQUEEZE THE BALLS. The league rep will ask you to stop. If you do not stop, you could be suspended. Squeezing the balls shortens their life and gives an unfair advantage to the thrower.
- Do not stockpile balls — if all the balls have collected on your side of the court, it’s good sportsmanship to send up to three to the other team.
- Be respectful of the facilities — don’t wear marking shoes, and clean up after yourself.
At Play Sask, we value good sportsmanship, which we define as fair and generous behaviour towards or treatment of opposing players and our own teammates.
If you see an individual or team consistently displaying good sportsmanship, you can nominate them for a Spirit Award! Individuals or teams that have received nominations throughout the season will be awarded a prize at the last regular-season game.
If a Play Sask member or team displays poor sportsmanship or breaks our code of conduct:
- We encourage Play Sask members to talk to the individual or team captain in a calm and respectful manner about the behaviour.
- If the behaviour does not improve, Play Sask members should speak to the league coordinator about the issue. The league coordinator will then speak to the individual or team captain, and let the Play Sask leadership know about the incident.
- If the behaviour does not improve, the Play Sask leadership will speak to the individual or team captain about the behaviour. Play Sask will keep a record of the conversation.
- If the behaviour does not improve, Play Sask will issue a final warning to the individual or captain that if there are any further complaints, the individual or team will be suspended from the league either permanently or for a set period of time.
- If the behaviour is reported again, the individual or team will be suspended from the league either permanently or for a set period of time.
Subs that play during the playoffs must have played at least three games with the team during the regular season (no ringers).
Tiebreakers are determined as follows if tied for most wins:
- Higher total in-game points
- Higher overall spirit point score
What’s different from Saskatoon Rec League?
- You ARE allowed to stop or kick a ball with your feet and push a ball with another ball to a teammate.
- When there is one player remaining on both sides, there is no 60-second timer for a teammate to return, and players may cross over the centre line to attack.
- No new subs can play during the playoffs (no ringers).
- The result of an “all in” game (when everyone on the team plays the last game) does not count toward the game’s final score.
- If the game is tied when “all in” is called, the tie-breaking set must be played with regular rules, six versus six, and no all-in game will be played.
Did we miss a rule, or does one of the rules need clarification? If you have any questions, concerns, or comments, please get in touch!