Beach Dodgeball Rules
All players in all sports are bound by Play Sask’s Policies & Procedures document. We want you to have fun and make friends in a safe, welcoming environment; teams that do not adhere to our Code of Conduct as outlined in the Policies & Procedures will be dealt with accordingly.
Bad weather follows our rain out policy.
Any COVID-19 guidelines overrule other rules
- 15 players maximum per team.
- No subs allowed outside your 15-player roster.
- Halves will be 20 minutes.
- There will be no playoffs.
- Players must maintain physical distancing while not in play.
- Players must wash hands or use hand sanitizer frequently.
- Equipment will be sanitized between games.
- No handshakes, high fives or after-game cheers.
- Do not play if you are feeling unwell.
- Read the full COVID-19 guidelines here.
- Each team has six players on the court.
- There are no gender rules.
- We recommend a team of nine to 12 players so you have enough subs.
- Player substitutions are only allowed between sets.
- Subs who are not on the roster are allowed to play, but need to sign a waiver before the game (get one from your league rep)
- You need at least four players to start of the game. If you don’t have the minimum, you lose by default.
- The game is played on a beach volleyball court with no net.
- Each team starts with six players on the court.
- The goal is to get all six players on the opposing team out (a set).
- Each set is worth one point toward the score for the game.
- Games are 50 minutes long. (40 minutes for tournaments.)
- Teams switch sides after 25 minutes.
- The team with the most points at the end of the game wins!
Starting the set
- Dodgeballs are set on a line halfway to the centre line.
- Six players line up on the back wall.
- Once the teams are ready, one person from either team calls the starting countdown (e.g. “3, 2, 1, dodgeball!”)
- Grab the balls from your side of the court.
- The balls must pass the back line before they can be thrown at the start of a set.
- You can toss a ball to a teammate BUT if they drop it, they’re out.
When you get out, you must immediately raise your hand and leave the court.
You can only hold the ball for 10 seconds; after 10 seconds, the ball must be turned over. This rule is in place to prevent stalling and encourage continuous play.
You’re “out” if:
- You get hit with a live ball. Even if it only brushes your clothes. Note: You can’t get out by a dead ball. A ball is dead after it touches anything other than the player trying to catch the ball (e.g. the ground, ceiling, other players, other balls, league reps, etc.). You can’t save a teammate by catching the ball they got hit with.
- You hit someone in the head with the ball. PLUS the person you hit stays in. NO HEADSHOTS. Note: This rule DOESN’T apply if you’re hit in the head while ducking, or if a ball bounces off something and hits you in the head. If a player must raise their hands to block a ball from hitting their face, this still counts as a headshot.
- Your ball is caught by the opposing team. PLUS one of the opposing teammates gets to come back on. Note: When a teammate brings a player in by catching a ball, they must return in the order they got out (first out, first back in).
- You drop a ball. This includes dropping a ball to catch another ball, having a ball knocked out of your hands by another ball, or throwing a ball that doesn’t at least roll across the centre line. You CAN throw a ball to catch another ball as long as it crosses the centre line. Fumbling a dead ball or bouncing a ball does not count as dropping it.
- Your ball doesn’t cross the centre line. Note: The ball CAN roll across the centre line!
- Your hand or arm is hit while blocking. You can block a shot with the ball you’re holding, but it must be a clean block.
- You hold two balls at the same time.
- You touch the floor across the centre line.
Ending the set
- When there is only one player remaining on one side, the team with the single player starts a 60-second countdown — once the time is up, a second player can rejoin the game.
- When there is one player remaining on both sides, there is no 60-second countdown for a teammate to return, and players may cross over the centre line to attack.
- When all players are out, the set is over, and a point is scored for the winning team.
Ending the game
- Teams can play “all in” for the last game, where everyone on the team plays the next round. The result of an “all in” game does not count toward the game’s final score.
- If the game is tied when “all in” is called, the tie-breaking set must be played with regular rules, six versus six, and no all in game will be played.
- Games are self-officiated. You are responsible for calling yourself out. Be honest!
- All players are bound by Play Sask’s Policies & Procedures document, including our Code of Conduct.
- Respect the league rep — they’re not a referee, but they’re running the event, and their decisions are final.
- Do not throw excessively hard — this is a fun league, not competitive! Lighten up.
- DO NOT SQUEEZE THE BALLS. The league rep will ask you to stop. If you do not stop, you could be suspended. Squeezing the balls shortens their life and gives an unfair advantage to the thrower.
- Do not stockpile balls — if all the balls have collected on your side of the court, it’s good sportsmanship to send up to three to the other team.
- Be respectful of the facilities — clean up after yourself.
Did we miss a rule, or does one of the rules need clarification? If you have any question, concerns, or comments, please get in touch!